In order to prove yourself worthy of the Blessing, Dinya sends you on three quests to spread the message of love around Skyrim. If you want to get married, you'll first have to visit the Temple of Mara in Riften and speak to Dinya Balu, asking for the Blessing of Mara. Love in Skyrim is not bound by race or gender because the people find life too short given the constant fighting. To begin the Thieves Guild questlines, enter the Riften marketplace during daylight hours, and you'll automatically be approached by Brynjolf who offers you a tempting proposition and gives you an opportunity to test out your pickpocketing skills. Drop the Eyes of the Falmer off to Delvin in the Thieves Guild for a large cash reward. Whether the Key of Nocturnal happens to be returned to where no man should ever find it again immediately is up to you. Killing him will cause the ruins to collapse, but you'll manage to escape with the Key of Nocturnal and the Eyes of the Falmer, and you'll be rewarded with being the new guild master. Easier said than done, as he has invisibility spells and is a fast little son of a gun, landing hit after hit if you're not prepared. You track Frey down to ancient dwarven ruins, which contain the legendary treasure 'The Eyes of the Falmer'.Īs you progress through the ruins and avoid his cleverly placed traps, you'll face off against Frey to make him pay. You find out he has also stolen the Key of Nocturnal - a lockpick that will never break and makes plans to leave Skyrim a rich man to whom no lock is impenetrable. Similarly to other battles, remember not to use area-effect attacks and always pay attention to who you're attacking, because it's difficult to distinguish between the Imperials and the Stormcloaks in the middle of the fighting.You've discovered that Thieves Guild head honcho Mercer Frey has been filtering off the Guild's hard earned funds for years. I suggest focusing only on killing those that are a direct threat to you or that stand in your way to other parts of the city. It's important to know that you don't have to eliminate all Stormcloak soldiers on the way, because both fighting parties will be replacing their dead warriors pretty regularly. The way to the palace and other parts of the city is blocked by fragments of collapsed buildings or burning barricades, forcing you to follow a predetermined and quite linear path. This battle rests on quite unusual principles, namely that you can't enter the Palace of the Kings, Ulfric Stormcloak's headquarters, by going north in a straight line. Labels on the map: red lines - free routes 1 - starting point, 2 - entrance to the Palace of the Kings X - barricades you can break through.įor starters, a few words on the fights you're about to take part in.